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Out of Sight
A downloadable game for Windows and macOS
Out of Sight is an urban fantasy story-driven 2D adventure game inspired by Slavic mythology. Set in the present of the decaying mining town in the Mostecko region, archaeology student Nela has to use her wit and knowledge to uncover the truth behind the strange occurrences.
- Move around the world, explore and visit certain points of interest based on the story progression. Talk to characters in dialogues with non-linear aspects.
- Gather information about the people, lore, creatures and place and use it as your advantage.
- Inspect items in the environment, pick them up into the inventory.
- Combine items in the inventory. Give items to characters who seek them. Use items from the inventory to perform actions in the environment.
- Characters approach you differently or even refuse to speak with you based on equipped items. Learn characters’ preferences by interacting with the world and speaking with other characters.
- Different dialogue options based on inspected items or gathered information.
- Different dialogues based on story progression and previous interactions with characters.
- Possible to solve certain quests slightly sooner or later out of linear order as player wishes.
- Journal and Quest log to help you to keep track of your progress and gathered information.
- Game design & Story: Filip Novák
- Programming: Jan Vegricht and Jiří Berný
- Art & Animation: Krystsina Ramanava
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Played this game last month for my Indie Game Showcase. I love the art style and the story of the game. Looking forward to more of this if there is more. I hope that there is more to this.
This is such a beautiful game, anything that has a hand-drawn style immediately gets my attention!
Of course, there does need to be some decent gameplay too, and this game definitely has that too! A really intriguing story, some very well put together puzzles and a nice user-friendly interface (well, for the most part!). There was a little bit of confusion on my end on how certain aspects of the inventory worked, but once I'd figured it out I had no issues afterwards.
The game's also fun of colourful characters who each bring their own humorous (or imposing) twist to the story, and it was a genuine pleasure to meet them all!
This was a very enjoyable experience, and though some of the grammar was a bit off I still managed to piece together what was meant, and it didn't take away from the overall feel of everything too much.
Keep up the awesome work, this was a blast! =)
My last part of this game I hope all enjoy and subscribe for more videos guys! I had blast playing this game!!
I really, really, REALLY wish there was more gameplay, but I understand it's in Beta. Love the inclusion of mythology and lore.
I noticed a few mispellings here and there, but that didn't take away from the atmosphere or gameplay.
I was sort of confused by the item and action system at the beginning. I sheared all three sheep, but ended up not needing all the wool, so those just took up item space. I ended up doing that with quite a few items, and my item list kept growing so I had to scroll through all that. I notice with the Pine that it would say I already collected it, so maybe there are future plans with the wool and such, so it's just a minor annoyance, really, nothing huge.
On the positive side~ The artwork is absolutely unique and lovely. The story and dialogue kept me interested in continuing. Now I just want more! :D
So I don't know if there's a bug/glitch, or if i'm just being an idiot, but after you get knocked out by the ghost, it seems to suggest you should look in the graves to find personal items to try and pacify the ghost, and yet none of the graves will let you click them. Could anyone help me out here?
Hi, I will try to give you spoiler-free hints, but if you prefer more direct pointers, let me know. Remember what you were reportedly mumbling after you were attacked by the ghost. Secondly, if you happened to talk with one of the masked characters about his favorite spot in the village - explore that.
Nonetheless, thank you for the feedback - some things could be probably more clear. Feedback like yours lets us make the game better. If there is anything else I can help you with, let me know.
Nice playthrough! We are glad you like the game and we are looking forward to seeing more from you! :)
good idea game
Since this game is still beta that mean it hasn't been fully completed yet right Developer!!
You can expect some changes, new additions and general polish, but all main systems are in place and for example as of now you can experience Nela's main story from start to finish.
This game is really fantastic and excellent design and well made with story, visual, graphic, puzzle sound and I really love every part of it!! Only this game lacking is that this game does not option to save your progress based on how much you play!! Even though this game is prototype I encourage developer to have option in the game to save your progress or the game have system to automatically save your progress based on how much you have played!! Keep up the good work developer and hope to see improvement in this game and more upcoming game in near future!!
Thank you for the review!
Thank you! :) We are glad you liked the game. Regarding the save system - it is something we are keeping an eye on.
Sounds good let us know in near feature are you guys going update this game with game feature!! And I'm forward guys next game and keep it up guys you guys are doing great!1 And Do what you love bro!!